With humble origins in pizza parlors and arcades, the global video game industry has expanded to all corners of the world and to every size of screen. From mobile devices to personal computers, to consoles and set-top boxes, video games are enjoyed by over a billion people with estimates of global revenue approaching $100 billion annually.*
Exciting trends such as the shift to digital distribution of software, proliferation of HD and 4K displays, cloud content and streaming, virtual/augmented reality, motion tracking, episodic content, and diversified monetization models, are stimulating innovation and offer expanded opportunities for entertainment, education, simulation, and other game tech applications.
Video games provide consumers with compelling cost-per-hour entertainment value, and attractive margin opportunities for software developers. The demand for increased processing and graphic capabilities motivate semiconductor companies to produce faster and more efficient chips. Platform makers continually improve their systems. Peripheral and component makers enjoy repeat sales of input devices, peripherals, and computer parts.
All this adds up to a dynamic and evolving industry landscape with multiple paths for potential future growth.
The world's first ETF focused on the video game industry, The ETFMG Video Game Tech ETF, was created to provide the market with a transparent vehicle to invest in the increasingly important video game tech sector.
The Fund seeks to provide investment results that, before fees and expenses, correspond generally to the price and yield performance of the EEFund Video Game Tech Index.
*Source: Campbell, Colin. "Worldwide video games market will grow 9.4 percent this year, says report." Polygon. 22 April 2015.
AS OF 02/23/2018
|Net Asset Value||$49.72||Closing Price||$49.81|
|Daily Change $||$0.91||Daily Change $||$1.08|
|Daily Change %||1.86%||Closing Price||1.08%|
AS OF 01/31/2018
|1 MONTH||3 MONTH||6 MONTH||1 YEAR||QTD||YTD||SINCE
|Market Value %||7.58%||12.66%||22.25%||66.44%||-||7.58%||111.11|
|QUARTER END AS OF 12/31/2017|
|Market Value %||3.20%||8.18%||17.12%||60.23%||-||60.23%||96.24|
Performance data quoted represents past performance and does not guarantee future results. The investment return and principal value of an investment will fluctuate so that an investor's shares, when redeemed, may be worth more or less than their original cost. Current performance of the Funds may be lower or higher than the performance quoted. All performance is historical and includes reinvestment of dividends and capital gains. Performance data current to the most recent month end may be obtained by calling 1-844-383-6477.
AS OF 02/26/2018
|TICKER||SHARE HELD||MARKET VALUE USD|
|1||CAPCOM CO LTD||3.36%||9697 JP||83,033||$3,507,452|
|2||G5 ENTERTAINMENT||3.16%||G5EN SS||84,722||$3,295,286|
|3||NINTENDO CO LTD||3.10%||7974 JP||7,155||$3,237,272|
|4||NEXON CO LTD||2.98%||3659 JP||85,108||$3,113,367|
|5||ELECTRONIC ARTS INC||2.90%||EA||23,791||$3,023,836|
|6||MICRO-STAR INTL||2.81%||2377 TT||997,912||$2,929,275|
|7||GUMI INC||2.81%||3903 JP||282,385||$2,935,208|
|8||GRAVITY CO LTD||2.76%||GRVY||34,325||$2,883,300|
|9||ACTIVISION BLIZZARD INC||2.75%||ATVI||39,799||$2,868,314|
|10||TAKE-TWO INTERACTIVE SOFTWARE COM||2.44%||TTWO||22,816||$2,547,406|
Fund holdings and sector allocations are subject to change at any time and should not be considered recommendations to buy or sell any security.
The EEFund Video Game Tech Index is designed to reflect the performance of companies involved in the video game technology industry, including game developers, console and chip manufacturers, and game retailers. The stocks are screened for liquidity and weighted according to (EEFVG's) methodology guide. The stocks are screened for liquidity and weighted according to a Modified Market Capitalization methodology. The Index was created and is maintained by EEFund. An investment cannot be made directly in an index.